Think Like a Programmer
Robots, patterns and puzzles: how programmers think, before any typing
Computer science · ages 5–9 · 8 hours over 4 weeks · 2 classes a week, 1 hour each · GH₵250.00
Children meet Beebo, a friendly robot who only does exactly what it is told. Over four weeks — 2 live classes a week, 1 hour each, one class per module, each followed by practice, a quiz and an assignment — they give Beebo clear instructions, put steps in order, spot patterns, break big jobs into small ones, make decisions, use repeats — and find and fix mistakes. Every lesson is a puzzle to play: no typing, no reading walls of text, and a grown-up can sit alongside. It ends with the Robot Rescue Maze, where they plan a whole rescue on their own.
What you will learn
- Give a robot clear, exact instructions
- Put the steps of a job in the right order
- Spot a pattern and say what comes next
- Break a big job into smaller jobs
- Use “if” to make a decision
- Use a repeat instead of the same step again and again
- Find a mistake in a set of instructions and fix it